Skyrim Can You Enter Soul Cairn Again

Worldspace:
Soul Cairn
(lore page)

Added by Dawnguard
# of Zones two
Respawn Time ten days
Level Min: 13
Occupants
Bonemen, Durnehviir, Keepers, Mistmen, Reaper, Wrathmen
Important Treasure
Elder Scroll (Blood),
Saint Jiub'due south Opus,
Locket of Saint Jiub
Console Location Code(s)
DLC01SoulCairnOrigin

The Soul Cairn is a aeroplane of Oblivion haunted by lost Souls, added past the Dawnguard add-on.

Your beginning visit to the Soul Cairn will exist with Serana, during the Dawnguard main questline. When Serana adds her claret to the other ingredients in the portal vessel found in Valerica's report, the stone circles on the lower level split open, rising upward and spinning around to form a curved staircase leading downward from the balcony to the portal. If you are not a vampire or vampire lord, you will need to have function of your soul trapped by Serana.

The Soul Cenotaph is primarily inhabited past souls—wandering non-hostile spirits that were sent here because they were soul trapped earlier beingness killed. Interacting with these spirits, they will normally annotate on how lost or confused they are, or how desolate or horrible the Soul Cairn is.

For more information on the Soul Cairn, come across the lore article.

Residents [edit]

Residents
Jiub
Morven Stroud
Souls
Valerica

† She will relocate to her study one time she is brash of Lord Harkon'due south death.

[edit]

  • Chasing Echoes: Explore Castle Volkihar.
  • Beyond Expiry: Search for Valerica in the Soul Cairn.
  • Impatience of a Saint: Collect the 10 missing pages of Saint Jiub's Opus.
  • Soul Cenotaph Horse Quest: Find Arvak'due south skull.

Areas of Interest [edit]

  • Boneyard — An enclosed graveyard located in the Soul Cairn.
  • Reaper's Lair — An enclosed ruin located in the Soul Cairn.

Characteristics of the Soul Cairn [edit]

The portal that transported you to the Soul Cairn

The Soul Cenotaph is roughly shaped similar a effigy 8 when viewed from the entrance stairs. Information technology is oriented with the stairs towards the southwest and the Boneyard entrance to the northeast. In that location are two massive walls in the Soul Cenotaph. I divides the effigy eight closer to the side with the archway stairs, with one gap roughly in the center. The second wall surrounds the Boneyard, separating it from the Soul Cairn.

Once y'all arrive, yous can see the stairs from the portal ascending to a hole in the sky surrounded by darkness. The heaven inside the Soul Cenotaph ranges in color from blue to blackness and purple. There are many blackness structures throughout this plane of Oblivion, including many seen across the purlieus of the expanse, which is clearly defined every bit a shimmering blue magical barrier (see bugs).

The landscape is completely alien. Scattered throughout the Soul Cairn are blackness skeletal trees and bushes (with soul husks being the only plant in the airplane that tin can be harvested), upright black stones similar to very large gravestones, and the bones and skulls of dragons. If y'all look straight up at the sky, y'all will come across what appears to be a giant black pigsty.

There are many structures scattered throughout the Soul Cairn. Some of these are buildings containing a chest, typically guarded by hostile creatures. The entrances to some of these structures are blocked by bars. Pairs of standing stones with glowing blueish-green balls near the top are located well-nigh these buildings. Hitting the orbs with ranged spells or bow shots will lower the confined, granting access to the interior.

Y'all will besides find well-like structures dotting the landscape. Most of these emit a purplish-white glow from the peak, like to the focus points in and effectually the College of Winterhold. Standing in these causes your health to regenerate. There are smaller wells that exercise not glow; jumping into these will teleport you to a nearby, previously inaccessible area.

Nonetheless some other type of construction you'll see is the lightning attractor, which is activated by placing a grand or greater soul gem into a holder, which volition then cause lightning to strike the rod, turning the soul gem into an empty blackness soul gem. Using these lightning rods will summon several hostile creatures.

Flora and Fauna [edit]

The flora here is unlike annihilation you lot've encountered in Tamriel. Soul husks are the strange clusters of sand-colored and sand-textured cones sticking upwardly from the footing. They tin can exist used to counter the effects of Ideal Main Crystals, the giant floating health-draining gems that may exist plant at the top of the various structures inside the Soul Cairn. Soul husks are also the simply currency used when trading with the spectral merchant, Morven Stroud, for various enchanted items and spell tomes.

Soul fissures are another common feature of the Soul Cenotaph; they are cracks in the ground with air rising visibly out of them, which causes them to emit a hissing noise. When you activate a soul scissure, information technology will fill up the largest soul gem in your inventory, filling black soul gems first.

While traversing the Soul Cairn, you will be attacked past bonemen, wrathmen, and mistmen. At that place are also a few unique creatures to be found here: the cursed dragon Durnehviir, 3 keepers who maintain a barrier around the Boneyard, and the Reaper.

Bonemen
Bonemen look similar bluish-black skeletons. Once defeated, they plummet like normal skeletons, merely then their remains become soul embers, which are translucent black puddles similar in shape to a defeated ice wraith's remains. They typically behave ancient Nord weapons, which can be looted forth with soul gems, diverse alchemical ingredients, gems, jewelry, and soul husks. They are the most common of the creatures plant within the Soul Cairn.
Wrathmen
Wrathmen announced like to ghostly draugr, and typically conduct random 2-handed melee weapons. Their remains also turn to soul embers after dying. Their weapons, but not their armor, tin be looted along with like minor loot to bonemen.
Mistmen
Mistmen appear similar to the corrupted shades found in Kilkreath Ruins, and seem to favor magic every bit their main class of attack, although they will pick upwardly dropped weapons. Their remains also turn to soul embers after dying, and they carry similar minor loot to bonemen.
Keepers
The keepers are alpine, armored foes with black, smoky heads, armed with dragonbone weapons and carrying black soul gems. Their weapons, but non their armor, tin be looted if your level is 45 or higher. When defeated, their bodies deliquesce into ghostly remains, the aforementioned every bit the various guardian spirits faced during Kyne'southward Sacred Trials.

Walkthrough [edit]

Objective: Beyond Expiry: [edit]

The portal takes you to the southwestern edge of the Soul Cairn. There is a path heading northward away from yous. You can either choose to locate Valerica immediately, by following the path in forepart of you to the entrance to the Boneyard, or explore the Soul Cairn first and locate Valerica once y'all accept defeated the iii keepers. The keepers are found by the tallest, most ornate towers in the Soul Cenotaph, and are siphoning power from lost souls to maintain the barrier surrounding the Boneyard. Once they have been defeated, the barrier surrounding the Boneyard will autumn, enabling yous to enter the Boneyard and obtain the Elder Coil located at that place.

Southwest Corner of the Map: Near the Portal [edit]

There are several soul husks around the bottom of the stairs from the portal. Past following the path north for a short distance, yous will encounter a square black edifice on the right. There are stairs leading up to a doorway blocked past bars. To the left, on the ground, are a hunting bow and a quiver of iron arrows. On either side of the doorway, you'll see standing stones with glowing orbs about the elevation. Shooting both of these with arrows or ranged spells volition lower the bars, allowing you lot to access the interior. Within is a chest containing a soul gem or two, while a random enchanted steel dagger, page 8 of Jiub's Opus, and a random soul gem prevarication on the footing in forepart of it. A 2nd soul gem is in a stand on the right.

Continuing along the road to the north, you will see another building a curt style off to the right of the path. As you approach, yous will be attacked by several bonemen, with some outside and others inside the building. There are open doorways to the interior on each side of the building, and several healing wells around the outside. Stepping into the small well just outside the building'south northern entrance will teleport y'all to the roof of the edifice, where you will find a breast, with a copy of The Book of Life and Service and a random soul precious stone in front of it. You may safely return to the ground by carefully jumping onto the lower roof of the construction from the southern corner of the roof. Inside the building, there is a chest in the western corner, with a medium money purse, a random soul gem, and page six of Jiub'due south Opus on the basis in forepart of information technology.

Objective: Arvak

Farther along the path, you volition encounter a soul that appears to be looking for something or someone. When yous approach, he will ask you to assist find his equus caballus, Arvak, starting a side quest to find Arvak's skull. Subsequently this betoken, you may run into Arvak, a skeletal horse with a bluish flaming mane and tail. He will randomly teleport close to y'all, stand nearby, or gallop through the Soul Cairn. Yous are unable to interact with Arvak until you lot consummate the quest and larn the spell Summon Arvak.

Standing along the path, the path passes through a gap in a tall black stone wall, with a flight of stairs leading upwardly to the gap. A healing well lies to the left, and beyond that to the westward is a stone courtyard, with a building built into the wall. Within the edifice is a chest containing quality loot. There is a wide exit on the far side of the room to the northwest. Upon exiting through that doorway, four bonemen will rising from the basis: two immediately in forepart of you, and two on another smaller structure alee. Once they are dealt with, you can climb the stairs on the side of the construction ahead to find a chest filled with quality loot, with page 3 of Jiub'due south Opus and a copper and sapphire circlet on the ground in front of it. However, take intendance not to linger, as an Ideal Master Crystal hangs in the heaven in a higher place the chest.

This structure is bisected by the barrier surrounding the Soul Cenotaph. There are two large healing wells beside the construction, but nothing else of interest is in the immediate expanse. Passing back through the edifice built into the wall, you have the selection of exploring the remainder of this side of the great wall before passing through the gap, or heading straight for Valerica.

A scenic view of the Soul Cairn

Continuing your exploration, there is a path heading west. Following information technology volition enable you lot to explore the left-hand side of the original path. There are several soul fissures for you to collect, too as healing wells. When you arrive back at the stairs to the portal, y'all can cross and start exploring the other side, which is far larger.

There is a building east-southeast of the portal steps, with 2 random soul gems within on the footing level on a stack of squared-off stones. A teleport well lies a few paces outside the building to the northeast. The well will transport you lot to the roof of the building, where yous will be attacked by bonemen and wrathmen guarding a chest. Yous may safely return to ground level past jumping from the western corner of the roof.

Northwest of the teleport well, y'all'll run across the spine of a dragon sticking out of the ground, with a homo skull on top of it. In front of this gruesome totem stands a soul gem pedestal holding a black soul jewel. A few steps south of the teleport well lie the skeletal remains of a dragon, with a human skeleton in its ribcage. There are aboriginal Nord gauntlets and a steel sword of shocks inside the dragon's remains.

Virtually the southeastern corner of the Soul Cairn, a distance eastward of the previous teleport well building, is a large construction with an interior courtyard where two soul husks grow. There is only one narrow doorway in or out, with several flights of stairs leading upward from the courtyard to the top of the structure contrary a tower. If you are facing the tower, in that location are stairs on your left which descend to a lower roof. You can either employ the Cyclone Dart dragon shout or descend the stairs, follow the roof along, and then climb another flying at the far end to attain the tower. At the top of the tower is an Ideal Master Crystal floating to a higher place another breast of quality loot.

A discernible path heading north from the doorway to the courtyard leads to a paved section with a lightning attractor beside a chest. Some skeletal remains and a soul gem are on the ground in front of the chest. Using the lightning attractor causes some bonemen and wrathmen to rise from os piles around it.

Eye of the Map: Between the Boneyard and the Portal [edit]

Morven Stroud is... er, was a Breton merchant

Head towards the gap in the smashing wall. A curt altitude before reaching it, there are stairs leading up to the rear of the wall, with a window that looks through to the other side. The window is flanked past flagpoles, and there is a soul continuing beside it. Additionally, the stones at the base of the flagpoles hold page 1 of Jiub'south Opus, a random poison, a re-create of The Book of Life and Service, and a random filled soul gem. You tin run into a chest (which contains pocket-sized loot) through the window on the other side of the wall. To reach the chest, y'all need to pass through the gap in the wall and immediately plough eastward, then follow the wall until you attain a short flying of stairs leading upward to the alcove containing the chest.

N of this chest, you volition observe Morven Stroud, a merchant from High Stone who wound up here after he double-crossed some necromancers. He arrived with his horse and cart, and is the only merchant within the Soul Cenotaph. He is willing to trade 25 soul husks for whatsoever single random item. Y'all can choose between a sword, a battleaxe, a piece of light armor, a slice of heavy armor, or a spell tome. He has an unlimited supply of each pick, so if you're after a specific enchantment, save and reload earlier speaking to him.

Morven can be found continuing or sitting nigh his wagon; his skeleton is lying sprawled across the wagon seat, and can be freely looted for a few septims. Some unusable barrels are at the railroad vehicle's rear, with page 10 of Jiub's Opus sitting atop 1 of them.

A big edifice with a doorway blocked by bars lies immediately backside Morven. The orbs y'all need to shoot are on either side of yous when facing the blocked doorway. The orb on the left is on acme of the building. Inside the building, you lot'll find a chest containing minor boodle. To the right of Morven Stroud is a flight of stairs leading up to a teleport well, which takes yous to the superlative of the same building. Dropping from the northern corner leads to a flat section of roof, where y'all'll find another chest containing minor loot (yous volition merely suffer small damage from the autumn).

Southeast Corner of the Map: Near the Reaper'due south Lair [edit]

The First Keeper and Conjure Wrathman Spell Tome [edit]

Following the main wall and barrier to the east leads to several structures. The outset is a small many-arched structure containing nothing of interest. The second structure just beyond the first is a tall, ornate tower, with broken masonry spinning effectually its top, and what seems to be many souls congregating around a alpine, armored figure at its base. This is ane of the keepers. As yous approach, upward to four wrathmen will rise and set on. One time they are defeated, you will face the keeper, who carries a dragonbone battleaxe. During the fight, the souls that the keeper was draining will vanish.

Jiub wanders around his campsite

A few paces further eastward lies another structure, with four pillars supporting it. Beneath the structure, you'll notice a typical shrine base holding the Conjure Wrathman spell tome. Upon approaching the spell tome, some wrathmen will attack. There is a path to the east of this structure; follow it to find the Reaper's Lair. On the eastward side of this building, you volition find a skeleton leaning against a large rock, with a random enchanted greatsword and an ancient Nord helmet lying abreast it. There is also a note next to the skeleton, which suggests this was an accomplished adventurer who willingly entered the portal against someone's advice. More than wrathmen will ascent equally y'all approach the skeleton.

Reaper'south Lair and a Reaper Precious stone Fragment [edit]

The Reaper'southward Lair is the merely building with a door within the Soul Cairn. To correctly telephone call forth the reaper and its minions, yous will normally need to collect three reaper gem fragments, although it is also possible to do this using fire runes (see notes). Full details for the lair are found on the relevant page.

Heading north from the Reaper'due south Lair, you'll come to a large paved area with several structures and flights of stairs that lead up to a lightning attractor. Using it will cause some bonemen, wrathmen, and mistmen to attack. Head northwest, passing the spiked roof of a edifice, to another paved area with a well in the middle. Every bit y'all approach, bonemen will attack you. Beside the well is a skull, a random shield, a random enchanted dagger, folio 5 of Jiub's Opus, a random poisonous substance, and iii empty random soul gems.

Objective: Impatience of a Saint: [edit]

Northward of the well, you will encounter Jiub sitting beside or walking around an extinguished campfire while muttering to himself. He was a Dunmer adventurer from Morrowind, and was killed by Dremora in Kvatch during the Oblivion Crisis. You can speak to him to learn more nigh him, and offer your services to help him discover ten pages of his notes so he may write the second volume of his autobiography. This volition initiate the quest Impatience of a Saint. Once you lot've collected all x pages of his book, you will be able to see the details in Jiub'south form far more clearly. He volition exist overjoyed, and will reward you with a unique volume, Saint Jiub's Opus, besides as the locket of Saint Jiub.

Objective: Arvak

Northeast of this complex is an open-sided belfry with a shrine base in the middle underneath; Arvak's skull is on top of information technology. Equally yous arroyo, y'all will be attacked by several bonemen and mistmen. Once you have dealt with them, take the skull. Arvak'due south possessor, whom you spoke with before, will announced a brusque walk east of your location, beside a healing well. He will teach you lot a spell to summon Arvak when you speak with him.

To the w is a large structure, with a path leading around behind a wall. As you approach, several bonemen, wrathmen, and mistmen will all assault. A well is in the northern corner of the structure. Nearby, forth the northeast wall, a random enchanted steel war axe is on the same raised section of paved basis every bit the well.

Arvak's deceased owner is overjoyed that his equus caballus is condom

The entrance to yet another structure is nearby to the southwest. Enter the structure and look to your right for a teleport well that takes you lot to the roof. There is an Ideal Principal Crystal hanging to a higher place a chest, which contains one of the reaper gem fragments in improver to quality loot. There is a second, lower level to the southwest, featuring at the far southwest end another chest of minor loot with a sack of soul husks beside it.

Northeast Corner of the Map [edit]

Conjure Mistman Spell Tome [edit]

From the location of Arvak's skull, keep northeast to find some other tower with a teleport well inside. Equally you arroyo, some bonemen, wrathmen, and mistmen will attack yous from the roof also as from the ground. You tin teleport directly to the roof so fight your fashion back down. 2 flights of stairs down from the top, on the start covered section, is a copy of The Volume of Life and Service. On the next level downward, you lot can see office of a long bow; casting any magic at information technology will cause some other boneman to rise.

The Conjure Mistman spell tome rests upon its plinth

Dorsum on ground level, another dragon carcass with an enchanted battleaxe and a few orcish arrows lies a couple anxiety north of the stairs. A few paces farther to the east lies a staircase leading up to a paved department, where you'll discover a plinth holding the Conjure Mistman spell tome. There is a medium coin purse, an empty random soul jewel, and page 7 of Jiub's Opus on the footing at the base of the shrine. You will summon several aroused mistmen upon approaching the spell tome.

The Second Keeper and a Reaper Gem Fragment [edit]

North-northwest of the shrine is a teleport well with three pillars around it and ii healing wells beside it, all underneath a floating island. Entering the teleport well transports you to a structure on tiptop of the island. Following the path effectually the structure counter-clockwise as you climb, you will pass several souls earlier reaching a keeper armed with a dragonbone bow. Behind the keeper is another teleport well, which returns you lot to the basis beside the first well. Head west, and you volition soon meet another large building with an Ideal Master Crystal floating above it. Inside, a staircase leads all the way to the roof, where a breast containing quality loot (including one of the reaper gem fragments) and a copy of The Book of Life and Service are sitting directly under the crystal.

Heading southwest, upward the hill towards the Boneyard, y'all will see a building situated against the eastern wall, with several flights of stairs leading upwardly to it. At the top of the showtime flight of stairs, you will see a short, covered passage on your right. At that place is a chest at the stop of the passage, with page 4 of Jiub's Opus and two pieces of silver ore sitting on the footing beside it. As you lot approach the chest, a mistman will rising from the nearby pile of bones.

A path heading south from this building leads to a healing well surrounded by upright stones. Turning and heading southwest leads by a soul acting as a farmer. The soul is tilling the land where fourteen soul husks are planted, as 2 cow souls wander freely nearby.

Northwest Corner of the Map [edit]

Conjure Boneman Spell Tome [edit]

Head westward from the large complex west of Jiub's camp to find a large raised paved area with stairs leading up to a lightning attractor. Using the attractor will cause some bonemen, wrathmen, and mistmen to rise and assault. From here, caput west-northwest through a fairly barren area, and y'all'll somewhen reach a large structure, with two tall pillars of black stonework that mark the showtime of an underpass. The path begins on the southern side of the structure, with several bonemen patrolling the underpass. Within the building, stairs lead up and counter-clockwise until you reach an Platonic Principal Crystal hanging inside the building in a higher place a chest containing quality loot.

To the southwest is a paved area where a soul is standing over a lootable skeleton with a large money bag abreast information technology. In that location is a building nearby, with stairs leading up to a barred area and an Ideal Main Crystal hanging in the heaven above. As you attain the top, several bonemen will rise. One of the orbs that you lot need to hit to lower the confined is above them; the other is under the pitched roof uttermost from the bars, somewhat subconscious backside some stacked stone slabs. A chest containing quality loot with a soul sitting beside it lies across the barred gate.

To the w, yous'll find a plinth sitting on some stonework surrounded by several soul husks. Beside the plinth lies the Conjure Boneman spell tome, two random soul gems, and a sack of soul husks. As you approach, a horde of at to the lowest degree five bonemen volition assault you.

The Third Keeper and a Reaper Gem Fragment [edit]

Further to the west is some other large edifice. Every bit you lot near it, you will laissez passer under a small-scale arch and ascend a curt flying of stairs. On the far side are several bonemen, wrathmen, and mistmen. A keeper is leaning against the wall in front of y'all, armed with a dragonbone mace.

To the left lies another short flight of stairs leading up to an expanse blocked by a gate. One of the command orbs is on your right at centre level, and the other is high in a higher place the blocked doorway. Shoot these to access an area with another Platonic Master Crystal floating over a chest containing i of the reaper gem fragments and some quality loot. As y'all approach the breast, some bonemen will attack. Have care, as you may be within range of the Platonic Principal Crystal during the fight.

At that place is a teleport well to the right of the keeper, which takes you to the top of an L-shaped roof section to a higher place the well. At that place is a quality chest at the other end of the roof, and a lightning attractor where the roof turns. Using this will cause some bonemen and wrathmen to rise from the piles of bones on either side of the attractor.

West of the master structure, you'll find a teleport well in a small paved area with many upright stones around it. The well takes you lot to a raised platform, where a mistman attacks you most a dead traveler's military camp. Hither, a skeleton lies nearly an extinguished campfire. Near the bivouac, you lot will find three random potions of healing, magicka, or stamina, a random potion or poison, a coil of storm thrall, a dragon priest dagger, a random staff, a large coin purse, three soul husks, and a knapsack. Take care when dropping back downwardly to the ground, or employ the Get Ethereal shout to avoid damage.

An alchemy lab located to the left of the Boneyard'due south entrance

East-northeast of the edifice containing the keeper is a large, complex construction. The main entrance is on the southern side, which leads into a maze of brusk expressionless-end passages where an occasional boneman, wrathman, or mistman baby-sit ii chests. There is a sack of soul husks in the corridor near one of the chests, which also has a copy of The Book of Life and Service beside it on the ground. There are 2 loose soul husks and a daedra eye on a platform to your left near the passage with horizontal bars at either end.

The Soul Essence Gem [edit]

The passages eventually lead to a teleport well with grating above information technology, which takes you straight to a higher place. Stairs lead up to a chest under an Ideal Master Crystal. The chest volition be empty if you're a vampire, only will incorporate the soul essence gem if you had Serana trap part of your soul. Effectually the far side of the chest is page nine of Jiub's Opus and a random empty soul gem.

On the west side of the entrance to the Boneyard is a big structure with an inner courtyard accessed by a narrow passage. Inside you volition find what looks like a give-and-take wall, in forepart of which lies a typical boss-level chest, folio two of Jiub's Opus, a blood-red, and a pocket-size coin purse. Return to Jiub to complete his quest, then head to the entrance of the Boneyard.

Budgeted the entrance to the Boneyard, you volition find Valerica, who rushes to her girl. She has set upwards an abracadabra lab to the left of the Boneyard's entrance, and several books tin can exist establish nearby: Physicalities of Werewolves, Immortal Blood, and The Book of Daedra. Three rolls of newspaper and 3 soul husks are too beside the abracadabra lab. Later on a conversation between you and Valerica, she will pb the mode into the Boneyard.

The Boneyard [edit]

The Boneyard is an enclosed graveyard within the Soul Cenotaph that is simply accessible later on defeating the 3 keepers. Upon inbound the Boneyard, yous volition pass along a narrow passage before it opens into a big courtyard. Surrounding the key courtyard are raised sections, with stairs leading up to healing wells. As shortly every bit you enter, Durnehviir will exist flying effectually in the sky, and bonemen will begin to rise. Information technology is best to concentrate on fighting the dragon, as bonemen will continue to rise to supercede their fallen until you defeat Durnehviir, at which point any remaining bonemen will immediately die.

Gallery [edit]

Notes [edit]

  • As the Soul Cairn is technically outside, information technology is possible to use the Storm Call dragon shout to summon a tempest. The surface area becomes cloudy, and almost appears every bit if it'south office of Tamriel.

Bugs [edit]

  • The Soul Cenotaph may be reentered at any time. However, if you lot outset enter as a vampire and are afterwards cured of vampirism, you'll need to go a vampire once again in order to reenter.
    • PC Only This issue has been addressed by version 4.1.8 of the Unofficial Skyrim Special Edition Patch; it enables yous to reenter even as a mortal, since Valerica'southward dialogue implies this to be possible. (details)
  • If you lot turn dorsum into a vampire in Valerica's study, you lot'll need to get out and reenter the room before you lot'll be able to reenter the Soul Cairn.
  • It'southward possible for the "health drain" visual issue to remain on your character, even when yous are not in range of ane of the Platonic Master Crystals. The health drain effect does not follow, just the visual effect tin can become obstructive. This is easily remedied by walking inside range of one of the crystals without using the furnishings of a soul husk, and so stepping away.
  • The Conjure Mistman spell tome may exist stuck at the bottom of the podium with but one corner visible, and not able to be grabbed.
    • PC A workaround is to press ~ to bring upward the console, enter tcl to enable noclip style, and go underneath the pedestal to reach the tome. And then, return above ground and enter tcl to disable noclip mode again.
    • You tin also shoot an pointer at the tome to knock it down.
  • It is possible to pass beyond the bluish barrier surrounding the Soul Cenotaph. In the starting time one-half of the world, access an enclosed area (where page 3 of Jiub's Opus can be found) through a building to the left of the passage to the other half. There is an invisible gap between the wall to the left and the bulwark through which you may laissez passer.
  • When using Dawnbreaker within the Soul Cairn, the mass turning consequence from exploding undead tin can sometimes crusade neutral souls to enter combat. While they will non attack and cannot be harmed, Serana volition become stuck constantly casting spells at them until the actor loads a previous save or fast travels. ?
  • Sometimes later defeating Durnehviir, Valerica will tell you to follow her, only will and then non move. ?
    • Using Unrelenting Strength will accident her away, after which she will pick herself up and begin moving normally once more. This may non always work.
  • In the Special Edition, yous may experience significantly reduced framerates while in the Soul Cairn.
    • PC Apply the console command tg to completely disable grass display while in the Soul Cairn. (Repeat the command to reenable grass, if desired.) You lot may take to practise this multiple times as yous explore.

Maps [edit]

Soul Cairn

Portal to Skyrim

Portal to Skyrim

Boneyard

Boneyard

Reaper's Lair

Reaper's Lair

Red pog.png

Red pog.png

Red pog.png

Magenta pog.png

Magenta pog.png

Magenta pog.png

Cyan pog.png

Cyan pog.png

Cyan pog.png

Cyan pog.png

Conjure Boneman

Conjure Boneman

Conjure Mistman

Conjure Mistman

Conjure Wrathman

Conjure Wrathman

Green pog.png

Jiub

Jiub

Morven Stroud

Morven Stroud

Valerica

Valerica

Soul Cairn

Key
Yellow pog.png Exit
Red pog.png Reaper Gem Fragment
Magenta pog.png Keeper
Blue pog.png Spell Tome
Cyan pog.png Lightning Attractor
White pog.png NPCs
Green pog.png Arvak'southward Skull
B, A Arvak's rider, earlier and after
i-10 Jiub's Opus pages

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Source: https://en.uesp.net/wiki/Skyrim:Soul_Cairn

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